CTFL-AT Übungsmaterialien & CTFL-AT Zertifizierungsprüfung
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Die Zertifizierungsprüfung der ISQI CTFL -AT (ISTQB Certified Tester - Foundation Level Extension - Agile Tester) ist eine global anerkannte Zertifizierung für Fachkräfte, die ihr Verständnis von agilen Testmethoden validieren möchten. Die Zertifizierungsprüfung wurde entwickelt, um das Wissen, die Fähigkeiten und die Fähigkeiten von Personen zu bewerten, die an agilen Testprojekten beteiligt sind. Die CTFL-AT-Zertifizierungsprüfung ist eine Zertifizierung auf fortgeschrittener Ebene, die auf dem grundlegenden Kenntnis der Software-Testprinzipien aufbaut.
Die ISQI CTFL -AT (ISTQB Certified Tester - Foundation Level Extension - Agile Tester) ist ein global anerkanntes Zertifizierungsprogramm, mit dem das Wissen und die Fähigkeiten von Softwaretestern in agilen Methoden validiert werden sollen. Diese Prüfung ist eine natürliche Erweiterung des Zertifizierungsprogramms der ISTQB Foundation Level und ist ideal für diejenigen, die ihr Fachwissen in agilen Tests demonstrieren möchten. Die ISQI CTFL-AT-Prüfung ist eine objektive Prüfung, die das Wissen und das Verständnis der agilen Testprinzipien, -praktiken und -techniken misst.
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CTFL-AT Zertifizierungsprüfung & CTFL-AT Online Prüfungen
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Die ISQI CTFL-AT (ISTQB Certified Tester - Foundation Level Extension - Agile Tester) Prüfung ist eine Zertifizierung, die das Wissen und die Fähigkeiten von Personen im Bereich des Agile-Testens validiert. Diese Zertifizierung ist für Fachleute konzipiert, die ihr Verständnis für Agile-Methoden, -Prinzipien und -Praktiken verbessern möchten und sie auf den Softwaretestprozess anwenden möchten. Die CTFL-AT-Zertifizierung ist weltweit anerkannt und wird von Arbeitgebern sehr geschätzt, da sie die Expertise des Kandidaten im Agile-Testen demonstriert.
ISQI ISTQB Certified Tester - Foundation Level Extension - Agile Tester CTFL-AT Prüfungsfragen mit Lösungen (Q23-Q28):
23. Frage
Which of the following statements would you expect to be the MOST direct advantage of the whole-team approach?
Antwort: D
Begründung:
The whole-team approach is a principle of agile testing that involves everyone with different knowledge and skills to ensure project success. The whole-team approach means that the business representatives, testers, and developers work together in every step of the development process, from planning to delivery. The whole- team approach aims to enhance communication and collaboration within the team, leverage the various skill sets of the team members, and make quality everyone's responsibility12. Therefore, the statement C is the most direct advantage of the whole-team approach, as it captures the essence of the principle and its benefits.
The other statements are not directly related to the whole-team approach, or are incorrect. Statement A is about continuous integration, which is a practice of agile development that involves having at least once a day an automated build and test process that detects integration errors early and quickly. Continuous integration is not a direct consequence of the whole-team approach, although it may be facilitated by it13. Statement B is about avoiding requirements misunderstandings, which may be a benefit of the whole-team approach, but not the most direct one. The whole-team approach does not only focus on requirements, but also on design, implementation, testing, and delivery. Moreover, avoiding requirements misunderstandings may also depend on other factors, such as the quality of the user stories, the use of acceptance criteria, and the feedback from the customers and users14. Statement D is incorrect, as it contradicts the whole-team approach. The whole- team approach does not reduce the involvement of business representatives, but rather increases it. Business representatives are an integral part of the whole-team approach, as they provide the vision, the value, and the validation of the product. They collaborate with the testers and developers to define the features, prioritize the backlog, and verify the outcomes12. References: ISTQB Foundation Level Agile Tester Syllabus1, Section
1.2.1, page 9; What is Whole Team Approach in Agile Testing?2, Section What is Whole Team Approach?; Continuous Integration3, Section What is Continuous Integration?; Effective User Stories - 3C's and INVEST Guide4, Section The 3 C's (Card, Conversation, Confirmation) of User Stories.
24. Frage
Which of the following is an Agile software development approach in which transparency of content and progress of tasks is usually obtained with the visualization of the active tasks and in which iterations are optional?
Antwort: A
Begründung:
Comprehensive and Detailed Explanation From Exact Extract:
FromCTFL-AT Syllabus v4.0, Section 1.2Fundamentals of Agile Software Development, it states:
"Kanban is a lean approach that uses visualization (typically via a task board) to manage work in progress and improve workflow. Unlike Scrum, iterations in Kanban are optional." Thus,Option C (Kanban)is correct. It emphasizesvisualizationand doesnot require fixed-length iterations.
* Option A (Scrum)is iteration-based.
* Option B (Continuous integration)is a practice, not a development approach.
* Option D (Slack)is a communication tool, not a methodology.
References:
CTFL-AT Syllabus v4.0, Section 1.2
Learning Objective (K1) - Recognize Agile development approaches
25. Frage
Which of the following statements about the whole-team approach would you expect most likely to be true?
Antwort: D
Begründung:
Comprehensive and Detailed Explanation From Exact Extract:
From theCTFL-AT Syllabus v4.0, Section 1.3The Whole-Team Approach, it states:
"The whole-team approach involves all team members (including developers, testers, and business representatives) working together as a team, sharing responsibility for the quality of the product." It also says:
"In Agile projects, the whole-team approach promotes collaboration and communication across roles to achieve common goals, including quality assurance." Thus,Option Bis correct, as it captures thecollaborative nature and shared responsibilitythat the whole- team approach aims to foster.
* Option Arefers toPlanning Poker or relative estimation, not directly the whole-team concept.
* Option Cdescribes the"Three Cs" (Card, Conversation, Confirmation)model of user stories, not the whole-team approach specifically.
* Option Dmisinterprets Agile; while team members are encouraged to becross-functional, deep expertise is still valued, and "generalist only" is not a requirement of the whole-team approach.
References:
CTFL-AT Syllabus v4.0, Section 1.3
Learning Objective (K2) - Understand benefits of the whole-team approach
26. Frage
Which of the following activities are done in release planning?
1) Identifying testable user stories with acceptance criteria.
2) Elaborating the user stories into tasks.
3) Prioritizing the user stories.
4) Creating acceptance tests for the user stories.
5) Analyzing risks for each of the user stories.
6) Performing high level estimation for the release.
Antwort: A
Begründung:
Release planning is a process of defining the scope and timeline for an iterative or incremental product development project. It is used in agile or hybrid projects where a mid- to long-term planning of the product or system development or integration is required12. Release planning involves the following activities:
* Identifying testable user stories with acceptance criteria. User stories are short descriptions of the features or functionalities that the customer or user wants from the product. Acceptance criteria are the conditions that must be met for the user story to be considered done and acceptable. Identifying testable user stories with acceptance criteria helps to define the scope and quality of the release13.
* Prioritizing the user stories. User stories are prioritized based on the value they deliver to the customer or user, as well as the dependencies, risks, and costs associated with them. Prioritizing the user stories helps to determine the order and frequency of the releases13.
* Performing high level estimation for the release. High level estimation is a technique to estimate the effort, time, and resources needed to complete the user stories in the release. High level estimation can be done using various methods, such as analogy, expert judgment, planning poker, etc. Performing high level estimation for the release helps to set realistic and achievable goals and deadlines13.
Therefore, activities 1, 3 and 6 are done in release planning. Activities 2, 4 and 5 are done in iteration planning, which is a more detailed and short-term planning of the work to be done in each iteration or sprint13. References: 1: ISTQB Foundation Level Agile Tester Syllabus, Section 2.2, Fundamental Agile Testing Principles, Practices and Processes1; 2: Agile Release Planning in Hybrid and Agile Projects4; 3:
How to Create an Agile Release Plan5
27. Frage
Iteration planning for Sprint 5 of your current project is complete. The plan for the sprint is to increase performance of the system, which of the following acceptance criteria would you expect for Sprint 5?
1) User access for all roles has been validated.
2) A static analysis tool has been executed for all code.
3) 100% of the existing regression test suite has passed.
4) System is responding in less than 3 seconds, 90% of the time.
5) A new version of internet Explorer has been included.
Antwort: B
Begründung:
Explanation
The acceptance criteria for a sprint are the conditions that must be met for the user stories to be considered done and deliver value to the customer1. The acceptance criteria should be specific, measurable, achievable, relevant, and testable2. In this case, the plan for the sprint is to increase performance of the system, so the acceptance criteria should reflect that goal. Therefore, the acceptance criteria that would be expected for Sprint
5 are:
100% of the existing regression test suite has passed. This criterion ensures that the system has not introduced any new defects or broken any existing functionality while improving performance3.
System is responding in less than 3 seconds, 90% of the time. This criterion defines a clear and quantifiable performance target that can be verified by testing4.
The other options are not relevant or appropriate acceptance criteria for Sprint 5:
User access for all roles has been validated. This criterion is not related to the performance of the system, but rather to the security or functionality of the system. It might be an acceptance criterion for a different sprint or user story, but not for Sprint 55.
A static analysis tool has been executed for all code. This criterion is not a customer
28. Frage
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CTFL-AT Zertifizierungsprüfung: https://www.echtefrage.top/CTFL-AT-deutsch-pruefungen.html